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Someone Used AI to Make Minecraft Playable Inside Twitter With Working Multiplayer, and... 

The AI video game clone explosion continues at pace. Now, someone has made Minecraft playable inside X / Twitter with working multiplayer. X user jaivin used AI to make Mojang’s Minecraft playable inside posts on Elon Musk’s social network, and is letting people buy in-game sponsorships with cryptocurrency.

“Tweetcraft is a block game in a post: every world is a link on X, and everyone who opens it plays together,” reads the official blurb. “Put your ad at the top of the server list, in a world’s sponsor leaderboard, or your logo on the Block Dragon.”

So, what’s going on here? Essentially, "Tweetcraft" is a custom browser-based Minecraft clone where you generate a shared world and post its unique link on X / Twitter, which acts as a shared entry point. Anyone who clicks on the link joins the same real-time multiplayer session. The game itself renders in your browser.

This “port” is, obviously, unauthorized, and will no doubt draw the attention of Microsoft’s lawyers sooner rather than later. Jaivin’s launch post has had 7.4 million views already. Various follow-up posts detail an explosion of popularity as people try it out.

Perhaps in a bid to downplay any potential trademark or copyright infringement, jaivin has called the game “Tweetcraft,” although it’s clearly Minecraft in shape and form. Jaivin also insisted that “Tweetcraft uses none of Minecraft's assets and is not associated with Mojang or Microsoft.”

Responses are similar to those we’ve seen over the last two weeks amid this AI-powered video game clone and “game-merging” mod explosion, which has spawned a number of viral gameplay clips of famous video game franchises mashed together. There’s a mix of excitement and disgust, with some saying a clampdown is inevitable.

“The name is brilliant because now you can lose two separate trademark lawsuits,” one person said of Tweetcraft.

“The ‘I do not own this music video’ description when uploading a music video on YouTube defense,” another said.

October has already seen GTA 5 and the original version of Halo on Xbox made playable on a browser, with more surely to come. The GTA 5 clone was hit by a takedown, as was a Fallout: New York game that was released in-browser.

Clearly, this Whack-a-Mole between IP owner and AI-generated video game isn’t sustainable, so the question will be what the video game industry does long term to prevent this sort of thing happening in the first place. Indeed, can it do anything? With AI models becoming increasingly powerful, the time it takes for unauthorized versions of established video games to appear outside of official platforms will reduce potentially to just hours or even minutes. With GTA 6 releasing on PS5 and Xbox Series X and S only, how long will it take for someone to use AI to make it playable on PC via a browser?

New Ape Escape Reportedly in Development at Sonic Mania Team 

A new Ape Escape video game is reportedly in the works, helmed by the team that successfully rebooted a certain blue hedgehog with Sonic Mania. Developer Evening Star also made Penny’s Big Breakaway, which launched to mixed reviews compared to Sonic Mania’s near unanimous praise.

The report comes from journalist Jeff Gerstmann, corroborated by VGC sources. “So yeah, some other folks have said that they also heard that Ape Escape is being made,” Gerstmann said on his podcast.

“I don’t think this game is close to being out or anything like that, but I guess it’s been almost a year since we started talking about Ape Escape. “Who is making it? That’s a good question.

“My understanding is that it’s an external studio. People were immediately like, ‘Oh, Team Asobi (Astro Bot) is making it.’ My understanding is that an external team has been working on that. What do they make… Penny’s Big Breakaway. Evening Star. I heard that they were working on it.”

According to the report, Sony is looking at using third-party studios to revive dormant series across its entire portfolio. Last month, rumors were circulating that PlayStation is looking to bring back Killzone, though the obvious choice of developer for that one would likely be first-party original studio Guerrilla Games.

The last game in the Ape Escape series is PlayStation Move Ape Escape, released for PS3 in 2010. The last mainline game was Ape Escape 3, five years earlier, for PS2.

“At the time that I initially heard it, it sounded like it was a game that had been just barely greenlit and just getting underway," Gerstmann continued.

“You know, not necessarily the most corroborated, multiple-source thing, but that is what I heard about an Ape Escape Game. I was asking people questions at DICE this year about this Ape Escape game. So that was February. So there ya go.”

IGN reached out to Sony for comment about its rumored third-party licensing strategy last week, but so far there’s been no response.

Resident Evil Requiem Writer Teases DLC Plans, Immediately Says He Probably Shouldn't Have 

Screenwriter Haris Orkin has teased plans for Resident Evil Requiem’s DLC. In a recent interview at Meadowlark Comic Con, he revealed that plans have been made to flesh out Oswell E. Spencer in upcoming DLC.

"I’m working on the DLC for Resident Evil Requiem right now,” Orkin said. “We’re working hand-in-hand.”

In Requiem, Spencer was a completely different character to how he was portrayed in previous games, switching from maniacal mastermind to redemptive figure filled with regret. It looks like we’ll get a deeper look at that shift in the upcoming DLC.

Later in the interview, Orkin spoke about his approach to writing villains. He explained that his villains always believe they’re the good guys of their story.

“We have an arc for Spencer in Requiem,” Orkin said. “Where you understand [that approach] more. And then in the DLC you will understand it even further. I probably shouldn’t say that, but yeah.”

Elsewhere in the interview, he talked about his approach to writing Grace, an FBI analyst with limited field experience. “I decided to put her on the spectrum,” Orkin said. “She’s an analyst. She’s really an expert at figuring out clues, but she’s not great at dealing with people. It was all part of creating that character.”

The writer announced his two-and-a-half year collaboration with Capcom in February. Resident Evil Requiem released that same month and landed an 89 Metascore. IGN’s Resident Evil Requiem review returned a 9/10. We said the game “successfully splices two separate strains of survival horror together into the one highly infectious new mutation.”

In March, director Koshi Nakanishi confirmed plans to launch a major story expansion for Resident Evil Requiem, although he failed to offer details. Presumably the DLC Orkin is talking about here is that.

By April this year, Resident Evil Requiem had sold over 7 million copies, with 5 million of those sold in the first five days of release. Producer Masato Kumazawa teased a potential Resident Evil game set in Japan, but Capcom isn’t done with Resident Evil remakes just yet.

Whether you're still on your first playthrough or hunting down challenges in your fifth, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Warhammer 40,000: Dawn of War 4 Dev Says It's Got More Single-Player Content Than Any Other RTS... 

How big is the Warhammer 40,000: Dawn of War 4 campaign? According to developer King Art Games, it’s so big it dwarfs the campaigns from all the previous games in the series — and might have more single-player content at launch than any other RTS ever.

Dawn of War 4 includes four fully fleshed out single-player campaigns, one for each of the game’s launch factions: Space Marines, Orks, Necrons, and Adeptus Mechanicus. In total, there are over 70 campaign missions at launch. To put that into perspective, Relic Entertainment’s beloved Dawn of War 1 had 11. Dawn of War 2 had a non-linear campaign structure with many repeatable missions, but an average playthrough involved 20-30 missions. Dawn of War 3, meanwhile, had 17 campaign missions.

In an exclusive interview with IGN, creative director Jan Theysen hammered home the point about Dawn of War 4’s campaign by saying that each of the four campaigns in the game is bigger than the entire campaign from Dawn of War 1. And that’s not just mission count, either — he believes this is true for the probably number of gameplay hours.

“I would say you are up for a treat because this is really what was our focus, right?” Theysen said of Dawn of War 4’s single-player offering. “We come from single-player games, and we like stories and campaigns. It's always a little bit tricky with these claims because someone will find some RTS from 1994 that was bigger. But I think we probably have more single-player content in the game than any other RTS at launch. We have four campaigns and each of the campaigns is bigger than the campaign from Dawn of War 1.”

Theysen added that because each campaign has a branching storyline that feeds into the overarching story, you won’t play all the missions available in a single playthrough. “The Ork campaign — I can't remember 100% — but I think it's like 18 missions or something like that if you play everything,” he explained. “And in any playthrough, it's still like 15 or 14 missions you can play. It's a lot of missions compared to Dawn of War 1.

“If you're a single player fan, I think this is really a game for you.”

Part of the campaign is the tutorial, as is standard. Dawn of War 4 kicks off with two tutorial missions in which you play as the Astra Militarum (lapsed Dawn of War fans may know the rank and file of the Emperor’s human army as the Imperial Guard). These light touch tutorial missions teach players the basics of the game, but each faction’s campaign will delve deeper into unique mechanics. The first faction beyond the tutorial is the Orks, and the first mission in the Ork campaign introduces the player to the Orks economy, build system, upgrades, and stratagems. When you move onto the Adeptus Mechanicus campaign, you’ll get a similar introduction to their quirks. One AdMech mission, for example, revolves around the Imperial Knight, unlocking its use and teaching the player how it works in the process.

“The campaigns become more interesting because people get new stuff all the time,” Theysen said. “And also, we are not front-loading everything. Your head would explode if we tried to explain everything in the first couple of missions, right?”

While we’ve spoken to King Art Games at length about how Dawn of War 4 works from a competitive multiplayer perspective (most recently we ran a deep dive on how the Space Marines work), there is an army of RTS fans who are mostly interested in the single-player aspect of the game and others in the genre. So, for them, they’ll be enthused by the offering here.

This is all for launch, but more single-player content is coming down the road after Dawn of War 4 comes out in December. Crusade Mode and Map Pack 1 arrive early next year, followed by a second map pack and Lord Ahmnok Last Stand Crusade in early spring. A third map pack and mission editor arrive after that, with a fourth in early summer, alongside the Guzcutta Last Stand Crusade. Two paid-for additions are also coming: the Blood Ravens story prologue in spring, and the Aftermath campaign expansion containing a new faction in summer.

Footage From Canceled Perfect Dark Reboot Surfaces, Showing Off Fruit Physics and Parkour 

New footage of Xbox’s canceled Perfect Dark reboot has appeared online, via a report from gaming website MP1st. The footage, seemingly acquired from a VFX developer’s portfolio, shows destructible environments, sci-fi weapons, and more.

Developer The Initiative shut down last year, before the LA-based studio could get its first Xbox project out of the door. The studio was spun up in 2018 and was being heavily supported by Crystal Dynamics, which was also forced to lay off staff in the wake of the cancellation.


The footage shows developers testing weapons in greybox environments, as well as fleshed out levels, using parkour for traversal and testing the reactivity of environments. Even at this early stage, it looked like the team was really pushing next-gen fruit destruction.

It’s only a short clip, clearly cut together as some kind of portfolio piece for the VFX developer. The clip focuses on explosions, as well as weapons and environmental effects, primarily.

Joanna Dark actress Alix Wilton Regan previously stated that the game was "pretty far along." She continued: "I'd done entire chapters of this universe."

According to Bloomberg, a deal to revive the Perfect Dark reboot almost materialized. Rockstar parent company Take-Two expressed an interest in financing the game, but the deal fell through for reasons that aren’t clear. Doom developer id Software had also been "toying with pitches" for a Perfect Dark game.

This would have been the first Perfect Dark game since Rare’s Perfect Dark Zero, which launched as an Xbox 360 launch title in November 2005 to mixed reviews. Rare’s mysterious new game, Everwild, was canceled along with Perfect Dark.

Last month, Halo Studios also suffered layoffs. Halo has been given to Activision, who will assign a team to work on the next game in the series.

Hellblade developer Ninja Theory is also closing down. Despite showing off its new game, Senua, at a recent Xbox showcase, Microsoft has pulled the plug as part of sweeping changes for its big Xbox reset.

Xbox has moved Age of Empires developer World's Edge and Sea of Thieves developer Rare under the Activision umbrella. Outside Activision, Obsidian, developer of Grounded and The Outer Worlds is now a Bethesda studio working on a new Fallout game.

GTA 6 PC availability update issued after last-minute 'confirmation' sparks chaos 

Following sparks of excitement regarding Grand Theft Auto VI’s potential PC port, official word has killed the hope that it’ll launch this year.

There’s been a bit of confusion in the last 12 hours or so over what platforms GTA VI will be playable on at launch.

PlayStation 5 and Xbox Series X/S are obviously confirmed, with the PlayStation apparently being the best platform according to Rockstar Games.

However, a report yesterday from The Verge claimed Xbox had secured the exclusive streaming rights to GTA VI for launch, and gamers would be able to play it via cloud-streaming on their PCs.

This has since been disproven by Xbox CSO Matthew Ball, who responded to the claim saying: “While the excitement for GTA VI and XBOX is great to see, it has also led to some misreporting. We are looking forward to launching GTA VI on XBOX November 19, though the game will not be streaming exclusively or to PC.”

So to reiterate: GTA VI’s launch platforms are PlayStation 5 and Xbox Series X/S. There’ll be no way of playing the game on PC until Rockstar releases an official port of the game.

That said, The Verge seems to have correctly reported that there is some sort of deal in place between Xbox and Rockstar for cloud streaming. So while you won’t be able to stream the game on your PC, you will be able to cloud stream the game on your console, provided you’ve got access to Xbox Cloud Gaming.

READ NEXT: Xbox Game Pass just nerfed one its best features, as free perk becomes paid add-on

While that’s not as exciting as the prospect of playing the game on PC, it is interesting to see Xbox and Rockstar potentially partnering up after all of the game’s “plays best on PS5” marketing.

GTA VI is expected to launch on PC next year

While the launch day plans for GTA VI have been cleared up, it’s still left many wondering when the game will come to PC.

Previous reports have highlighted early to mid-2027 as the most likely time, and this does somewhat match Rockstar’s track-record when it comes to PC ports of its games.

We’d speculate that it’ll launch a little later, however. Grand Theft Auto V didn’t come to PC until 2015, well over a year after the game’s original launch in 2013.

Rockstar is also yet to outline its plans for the next iteration of GTA Online too, which will probably come before a new port of the game. It’s even speculated that an iconic map from Grand Theft Auto’s history could make a comeback to mark the occasion.

Perhaps it's GTA Online that we'll get somewhere around mid-2027, with the PC port arriving around a year after GTA VI's launch.

For now, there are no plans for GTA VI to be playable on PC at day one, either through an official port or cloud streaming. Give it a few months though and we’re sure modders will somehow have an unofficial port in the works.

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The Ghost In The Portrait Quest In DDV (Disney Dreamlight Valley) 

You need to complete The Ghost in the Portrait quest to unlock Zero as a companion in Disney Dreamlight Valley. This is the third quest in which players receive a mail from Oogie Boogie to help him with something. At the end of the quest, you manage to stop him from cheating the wheel and get a cute companion as well.

How Long Does Star Wars Galactic Racer Take to Beat? 

Star Wars: Galactic Racer sees players speeding their way across diverse planetary terrains in all manner of vehicles as they try and lay claim to the crown of the fastest racer in the galaxy. While there is a typical 'campaign' in here, the format is a little bit different than some players may have expected, resulting in a generally more replayable experience. However, if you want to know how long it'll take you to get through to the end of the game on an average playthrough on the standard difficulty settings, here's what you need to know.

Xbox Officially Comments on Exclusive GTA 6 Streaming Rights 

After reports started emerging that Xbox had managed to secure exclusive streaming rights for Grand Theft Auto 6, a company executive weighed in on the situation and denied obtaining such rights. Rumors about a possible exclusive deal between Xbox and Grand Theft Auto 6 quickly spread online because, if true, it would mean PC users could also play the game at launch.

GTA 6 doesn't need to mock Donald Trump to deliver its sharpest political satire 

It looks like Rockstar Games is taking a different approach to the political satire we’ve come to expect from GTA. So, don’t expect a Donald Trump parody in GTA 6, but that could actually work in Grand Theft Auto’s favour.

Rockstar Games’ GTA series has always been known for its satirical take on modern culture, which is a big part of what makes its worlds so popular. GTA V’s Lifeinvader missions, for example, were a clear dig at the rise of Facebook and social media-era tech culture.

The series has also poked fun at political leaders, such as former U.S. presidents, Ronald Reagan in GTA: Vice City and Bill Clinton in GTA: San Andreas. GTA V released too early to poke fun at President Donald Trump, leaving many wondering if GTA VI will finally deliver a direct parody. Don't hold your breath though.

GTA 6 doesn't need to directly reference political leaders

As reported by Eurogamer (via Love), Rockstar Games narrative director Rupert Humphries said that rather than making direct references or copying real-world politics, GTA VI will instead use fictional elections, ads and talk shows, and I think that’s a good thing.

The biggest bonus of that approach is that it will keep satirical stories relevant for longer in GTA VI. The next U.S. presidential election is currently scheduled for November 7, 2028. Almost two years after the console launch of GTA VI and perhaps about a year after the unannounced PC port.

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Let’s say that Rockstar Games does a blatant parody of President Donald Trump, within a year of its PC launch, that joke would already be out of date. For the most part, GTA V avoided such blatant references, and it’s probably a reason why its world of Los Santos has remained somewhat relevant for over 13 years.

What’s more, at this point, I don’t think anyone reading this would hear any new political jokes that they’ve not heard countless times already. So, it would be great to see Rockstar Games come up with fresh jokes and parodies that we’ve not seen anywhere before. Just as they have in previous GTA games.

"If you go back to previous GTAs, there's never really been much focus on national politics," said Humphries. "The rise of Homeland Security and the Patriot Act were pretty central to GTA IV, but that was mainly because post-9/11 New York was a real frontline for those issues.

“Because we are trying to make games that feel very specific to the moment they are released, but at the same time, not reflective of the exact world we live in, we don't want to be too specific about any particular person, event, movement or anything like that.”

READ MORE: GTA 6 may be unplayable on PS5 if players don't follow this one instruction on launch day

It does look like GTA VI will have a more grounded, gritty, realistic world, and I’m sure that will work great for its modern-day version of Vice City. That being said, I do hope that it loses none of its original humour and pokes fun at every type of human on planet Earth.

Grand Theft Auto VI will be released on November 19, 2026, on PlayStation 5 and Xbox Series X/S. As for the PC port, hopefully, Rockstar Games will make that official announcement sooner rather than later.